Textured Wall for World Wind Java
Following up on a WWJ Forum post regarding a 'vertical image' to display atmospheric data, i quickly put together a simple renderable that will draw an image on a plane perpendicular to the globe surface.

Download TexturedWall.java - remove the .txt extension and save in the SDK render package.
Nothing fancy, really, a texture rendered over a quad - it will not 'curve' around the globe on long distances. The quad is defined with two LatLon locations, a bottom and a top altitude. It is also an example of a simple renderable using OGL primitives that may serve as a base template for more sophisticated objects.

Download TexturedWall.java - remove the .txt extension and save in the SDK render package.
Nothing fancy, really, a texture rendered over a quad - it will not 'curve' around the globe on long distances. The quad is defined with two LatLon locations, a bottom and a top altitude. It is also an example of a simple renderable using OGL primitives that may serve as a base template for more sophisticated objects.