Loading WW image layers in WWJ
Here is a very first shot at a WW 'layer loader' for WWJ. It can create tiled image layers from a World Wind XML layer definition. No WMS yet. The screenshot shows a portion of the USGS Topo Maps layer - some shading would help though...
Download WWJ_WWXMLLayer_01.zip (5k) and follow instructions in the readme.txt to add new layers to the BasicDemo application. The layer definition will look like that :
I'm not sure WWJ likes it too much... it works but downloading seems chaotic. Maybe the servers are slow...
Download WWJ_WWXMLLayer_01.zip (5k) and follow instructions in the readme.txt to add new layers to the BasicDemo application. The layer definition will look like that :
private BasicDemo.LayerAction[] layers = new BasicDemo.LayerAction[] { new BasicDemo.LayerAction(new BMNGSurfaceLayer(), true), new BasicDemo.LayerAction(new LandsatI3(), true), new BasicDemo.LayerAction(new USGSDigitalOrtho(), false), new BasicDemo.LayerAction(new USGSUrbanAreaOrtho(), true), new BasicDemo.LayerAction(new WWXMLLayer("WW_Images.xml", "USGS Topo Maps"), false), new BasicDemo.LayerAction(new WWXMLLayer("WW_Images.xml", "Geocover 1990"), false), new BasicDemo.LayerAction(new WWXMLLayer("WW_Images.xml", "Geocover 2000"), false), new BasicDemo.LayerAction(new EarthNASAPlaceNameLayer(), true), new BasicDemo.LayerAction(new CompassLayer(), true), };
I'm not sure WWJ likes it too much... it works but downloading seems chaotic. Maybe the servers are slow...
2 comments:
Works well for me - and reminds me of the old plastic cards that were hang at the wall in my primary school ;-)
-- pardon: plastic "maps" ---
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